Metroid Prime, I loved the first one on the Game Cube, what perfect balance, difficult yet compelling. It was all about exploring vast deserted ruins more about exploration than combat, opening up new areas, new techniques allowing the player to map connections between previously disjunct regions and unlocking new zones. Sure it was difficult, but you never felt it was cheap, it was tough but fair. The second episode - Echoes - lost a little of originals freshness, the level design looser, larger areas but fewer interconnections. The primary colour signals of the original (FIRE! ICE! PURPLE STUFF!) were chucked out in favour a more subdued pallet pushing the puzzle solving element to the background without managing to up the grittyness as I suspect was the intention. Still I played it to the traditionally grueling final boss battle. Most tragically Echoes, towards the final hours, introduced what is possibly my most hated dificulty mechanic in all of video gaming, widely spaced save points.
The way the design team sees this working is as follows: Right we’ll have this section and they have to do it without recharging health or ammo and our save ponts all recharge health and ammo so that would make it easier so we won’t let them save. Look you can do it in ten minutes , that’s not too long. The problem is that you can’t do it in ten minutes, if you’re a player approaching a sprawling 3D temple complex for the first time your initial reactino is to explore cautiously, then you get lost then you realise what you need to do then your realise you’re going to be late for the pub but you can’t find the save point, it’s taken you about 30 mins since you last saved, do you want to slog back through all that stuff (respawning bad guys) or are you going to try to make the next save point? Well you’ll try to get to the next one, unfortunately its guarded by one of the afforementioned traditionally grueling bad guys (another 15 minutes at least). So anyway, you get the idea, if you’ve spent any amount of time playing console games you’ll have no doubt encountered it and it’s really painfull.
But still Echoes was pretty good.
So the third park aka. Corruption: Well right from the outset the save points are spaced really widely, the structure is quite linear and there are a load of other charachters only one step up from the F-Zero GX cast in terms of design subtlety. Metorid should be a lonely desolate threatening experience, I don’t want Samus to spend any time high-fiving jive talking androids.
BUT.
There is one thing that Corruption gets exactly right: The interface. It’s the first FPS I’ve played with the Wii’s motion sensing pointy controller and it works perfectly. It feels like when you first played Golden Eye on the N64, it just feels right. The left hand ‘nunchuck’ controller moves you forward, back, left and right whilst you rotate and point with the Wii-mote. You can lock the view with the left trigger and use the wii-mote to snipe small enemies or you can lock onto a moving target, have it drag you around whilst aiming elsewhere. It’s brilliant. Really brilliant. It gives you the potential for mouse like accuracy but without the slightly clinical feel that that interaction can lend a game, the best comparison i can come up with is that it’s like using a steering wheel on a driving game, whilst it might be harder to start with the interaction is deeper, more intuitive and ultimately more rewarding. It’s a reall shame that the underlying game doesn’t match up. And seriously, no multiplayer!
And then Dan said:
Tom, what’s your favourite (currently available) console, based on combination of games and functionality? I’m just curious…
And then tom said:I don’t know really, probably the Nintendo DS.
And then Charlie said:It’s certainly the one I’ve played most and probably the one for which I have the most games for.
I’d quite like an XBox 360 but mainly for Rock Band and the potential to play Resident Evil 5, on the other they don’t play Sing Star.
I also have a question for Tom. Tom, are you going to buy Guitar Hero 3 for the Wii? I want to, but I need to hear someone else say that it’ll probably be awesome, to justify the absurd £60 outlay for me.
And then tom said:I’m pretty sure it will be awesome. The first two were awesome. I’ll probably buy the PS2 version so I can use my existing plastic guitar though, £60 is a big outlay. The track list looks pretty good, though as usual I’ve only heard of about half of them. Having Metallica’s “One” as the last track means that I might actually persevere with it (unlike “Freebird” and “Bark at the Moon” in the earlier games neither of which I like that much).
And then lish said:I have played the opening half an hour or so of the new Metroid and I loved the control system - could have wandered around for ages just getting the knack of it.
Unfortunately though - as you say - there wasn’t really anywhere to just wander.
And then tom said:Also they ramp up the dificulty really quickly with little or no concomitant sense of reward ro achievement, I’m a seasoned Metroid Prime player and some of the early confrontations are really stretching. The classic, do-a-load-of-stuff-in-a-short-period-of time-or-the-puzzle-resets mechanic that has led to many a hurled Gamecube controller is in full effect.
Edge recons the second half is up to previous standards but I don’t know if I have the patience. esp given the the new Mario (best since SMB on the SNES apparently) arrives on Friday complete with girlfriend mode. Metroid games are very Emma unfriendly, sample quote “it make it feel like a morgue in here”.
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